#ifndef CylinderP_h__
#define CylinderP_h__

#include "Primitive.h"

class CylinderP: public Primitive {
public:
	CylinderP(float base, float top, float height, float slices, int stacks, Material* mat, Texture *tex);
	void act(float texLS, float texLT);

private:
	float base,top,height;
	int stacks,slices;
	GLUquadric * glQ;
};
#endif // CylinderP_h__